The full version is set to feature completely overhauled vehicle physics/handling, more engaging gameplay, new tracks and new/redesigned cars.” If you look at Alpha v3.04 and compare it to the full version, there will still be a lot of differences. “In simple terms, for those of you that have not had the pleasure of being around for the first alpha release of Corona MotorSport, the first full release varies exponentially from it.ĭuring it's three year course on Early Access, Corona MotorSport has gone through about 10 different Unity engine versions, countless UI redesigns, numerous additions and deletions of content, two complete redos (scrap nearly everything and start fresh), 3 different physics upgrades and two AI overhauls. “After 3 years in Alpha development, Corona MotorSport is set to exit Early Access later this summer.” Knowing what I know now, I am confident that Corona MotorSport and any other title I release on Steam will bring some sort of satisfaction to all who play them.” Sometimes I wasn't exactly the most polite developer on here, but Early Access was and still is a learning experience for me. Often times I was stubborn to take the advice that I sought after. I figured that my potential customers would be the best people to seek advice from in making a playable and enticing racing game. I put Corona on Early Access because I didn't want to venture into the world of professional game development totally alone, I wanted an audience, I wanted feedback and guidance from the Steam Community. I've been through hell and back developing this game almost entirely on my own, and I plan on finishing what I started. Somehow though, this game got greenlit that dream came true, and here I am. But like most high schoolers, I didn't have any money, and like 99% of all high schoolers, I didn't have a development team to help me put a game on a massive digital marketplace. “4 years ago, during my freshman year in high school, I had the dream of becoming a published developer on Steam.
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